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The dynamic convex hull problem is a class of dynamic problems in computational geometry. The problem consists in the maintenance, i.e. , keeping track, of the convex hull for the dynamically changing input data, i.e. , when input data elements may be inserted, deleted, or modified. Problems of this class may be distinguished by the types of the input data and the allowed types of modification of the input data. More information...

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    • In mathematics, and computational geometry, a Delaunay triangulation for a set P of points in the plane is a triangulation DT(P) such that no point in P is inside the circumcircle of any triangle in DT(P). Delaunay triangulations maximize the minimum angle of all the angles of the triangles in the triangulation; they tend to avoid skinny triangles. The triangulation was invented by Boris Delaunay in 1934 .
      http://commons.wikipedia.org/wiki/File:Delaunay_geometry.png
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      http://commons.wikipedia.org/wiki/File:Binary_space_partition.png
    • Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry.
    • In mathematics, a Voronoi diagram is a special kind of decomposition of a metric space determined by distances to a specified discrete set of objects in the space, e.g. , by a discrete set of points. It is named after Georgy Voronoi, also called a Voronoi tessellation, a Voronoi decomposition, or a Dirichlet tessellation, In the simplest case, we are given a set of points S in the plane, which are the Voronoi sites.
      http://commons.wikipedia.org/wiki/File:Coloured_Voronoi_3D_slice.png
    • The term geometric primitive in computer graphics and CAD systems is used in various senses, with common meaning of atomic geometric objects the system can handle (draw, store). Sometimes the subroutines that draw the corresponding objects are called "geometric primitives" as well. The most "primitive" primitives are point and straight line segment, which were all that early vector graphics systems had.
    • The gift wrapping algorithm is a simple algorithm for computing the convex hull of a given set of points.
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    • In the mathematical subfield of numerical analysis the de Boor's algorithm is a fast and numerically stable algorithm for evaluating spline curves in B-spline form. It is a generalization of the de Casteljau's algorithm for Bezier curves. The algorithm was devised by Carl R. de Boor. Simplified, potentially faster variants of the de Boor algorithm have been created but they suffer from comparatively lower stability.
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