SimCity is a city-building simulation game, first released in 1989 and designed by Will Wright. SimCity was Maxis' first product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, and SimCity Societies in 2007. The original SimCity was later renamed SimCity Classic.
A tile-based game is a game that uses tiles as one of the fundamental elements of play. Traditional tile-based games use small tiles as playing pieces for gambling or entertainment games. Some board games use tiles to create their board, giving multiple possibilities for board layout, or allowing changes in the board geometry during play. Each tile has a back (undifferentiated) side and a face side.
SimCity 4 (SC4) is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. It was released on January 14, 2003. It is the fourth installment in the SimCity series. SimCity 4 has a single expansion pack known as which adds additional features to the game. SimCity 4: Deluxe Edition contained the original game and Rush Hour combined as a single product.
SimCity 2000 (SC2K) is a simulation/city building computer game and the second installment in the SimCity series. SimCity 2000 was first released by Maxis in 1993 for computers running the Apple Macintosh Operating System. It was later released on the Amiga in 1994 and re-released on DOS & Microsoft Windows. In 2004, SimCity 2000 was re-developed & re-released with improved graphics for Windows 2000, Windows XP and Windows Vista in late 2007.
SimCity 3000 (SC3K) is a city building simulation personal computer game and the third major installment in the SimCity series. It was published by Electronic Arts (EA) and developed by series creator Maxis, a wholly owned subsidiary of EA. It was released for Windows, Macintosh, and, through an arrangement with Loki Games, Linux.
Transport Tycoon (TT) and Transport Tycoon Deluxe (TTD) are computer games developed by Chris Sawyer and published by MicroProse in 1994 (TT), and 1995 (TTD). They are business simulation games, presented in an isometric view in 2D with graphics by Simon Foster, in which the player is in control of a transport company, and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea or by air.
In computer and video games, a traditional game is a computer program adaptation of a non-computer game. Most card and board games that have achieved wide spread popularity have been turned into a computer game including Monopoly, Yahtzee, Hearts, and Solitaire. Traditional games, especially card games, have become a mainstay of computer systems because they are relatively simple and run on most computers.
Hoyle's Official Book of Games is a series of three games produced by Sierra Entertainment. Volume 1, released in 1989, featured multi-player card games. Volume 2, released in 1990, featured 28 varieties of Solitaire. Volume 3, released in 1992, featured board games.
Clubhouse Games, known in Europe as 42 All-Time Classics and in Japan as Daredemo Asobi Taizen, is a compilation video game consisting of card, board, and parlor games developed by Agenda and published by Nintendo for the Nintendo DS handheld video game console. It was first released in Japan on November 3, 2005, in Europe on September 29, 2006, in North America on October 9, 2006, and in Australia on October 26, 2006.
Micropolis is a city-building sim game developed by Don Hopkins. It is based on the original source code of SimCity, which was donated to the One Laptop per Child (OLPC) project by Electronic Arts as free and open source software under the terms of the GNU General Public License version 3 on 10 January 2008. Micropolis is based on the X11 version of SimCity for the Unix operating system.