SimCity is a city-building simulation game, first released in 1989 and designed by Will Wright. SimCity was Maxis' first product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, and SimCity Societies in 2007. The original SimCity was later renamed SimCity Classic.
SimCity 4 (SC4) is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. It was released on January 14, 2003. It is the fourth installment in the SimCity series. SimCity 4 has a single expansion pack known as which adds additional features to the game. SimCity 4: Deluxe Edition contained the original game and Rush Hour combined as a single product.
SimCity 2000 (SC2K) is a simulation/city building computer game and the second installment in the SimCity series. SimCity 2000 was first released by Maxis in 1993 for computers running the Apple Macintosh Operating System. It was later released on the Amiga in 1994 and re-released on DOS & Microsoft Windows. In 2004, SimCity 2000 was re-developed & re-released with improved graphics for Windows 2000, Windows XP and Windows Vista in late 2007.
SimCity 3000 (SC3K) is a city building simulation personal computer game and the third major installment in the SimCity series. It was published by Electronic Arts (EA) and developed by series creator Maxis, a wholly owned subsidiary of EA. It was released for Windows, Macintosh, and, through an arrangement with Loki Games, Linux.
Streets of SimCity is a 1997 racing and vehicular combat computer game published by Maxis. One of the game's main attractions was the ability to explore any cities created in SimCity 2000 by car in a cinematic style. The game, like SimCopter, is in full 3D and the player's vehicle can be controlled using a keyboard, a joystick, or a gamepad. Another notable feature is the game's network mode, in which players can play deathmatches with up to seven other individuals.
SimCity 64 is a city-building video game developed by HAL Laboratory and published by Nintendo, and believed to be a part of the SimCity series, although Maxis was not involved in the development or release of the game. SC64 may have been intended as a sequel to Nintendo's SNES release of the original SimCity, given several elements from the SNES version are found in SC64, including Dr. Wright, the city advisor.
SimCity is an open-ended city-building computer and console video game series and the brainchild of developer Will Wright. It is published by Maxis (now a division of Electronic Arts). The game was first published in 1989 as SimCity, and it has spawned several different editions sold worldwide. The ongoing success of SimCity has also sparked the release of many other spin-off "Sim" titles, including 2000's The Sims, the best-selling computer game in history.
SimCity Societies is a city-building simulation computer game developed by Tilted Mill and published by Electronic Arts (EA), part of the Sim games series. It is the fifth main SimCity game and the second not to have a numbered title. The game was released worldwide on November 13, 2007, This is the first Simcity game to have a E10+ rating by the ESRB (Most games in the series are rated E).
SimCity DS 2 is a city-building game for the Nintendo DS video game console. The follow up to SimCity DS, it was released in Japan on March 19 2008. It was released in Europe, North America, and Australia under the name SimCity Creator in September 2008.
Micropolis is a city-building sim game developed by Don Hopkins. It is based on the original source code of SimCity, which was donated to the One Laptop per Child (OLPC) project by Electronic Arts as free and open source software under the terms of the GNU General Public License version 3 on 10 January 2008. Micropolis is based on the X11 version of SimCity for the Unix operating system.